Introduction
Background to my challenge.
This is the Adam and Eve Challenge developed by JMJPhotoStudio found in the challenges and legacies section of The Sims 3 Forums. My best friend Starsaphire2 asked me to give it a read and see if I would be interested in trying it. We decided to adapt this challenge to fit our own individual styles together. I give a lot of credit to Starsaphire2 for her hard work and creative genius with all her help with editing my story and creating the scenes and taking the screen shots she added to my pages.
This is the Adam and Eve Challenge developed by JMJPhotoStudio found in the challenges and legacies section of The Sims 3 Forums. My best friend Starsaphire2 asked me to give it a read and see if I would be interested in trying it. We decided to adapt this challenge to fit our own individual styles together. I give a lot of credit to Starsaphire2 for her hard work and creative genius with all her help with editing my story and creating the scenes and taking the screen shots she added to my pages.
The Adam And Eve Challenge
(copied from The Sims 3 Challenges and Legacies forum)
JMJphotostudio rules are paraphrased in black.....Star and my changes are in red.
This challenge is different from the normal Legacy Challenge, your family will need to come to grips with being a founding family. Learning to weather the trials, tribulations and glory of starting a town....in a completely empty hood! That's right, not a building nor a park in sight and this will cement a legacy that rivals those of the Goths. This challenge could easily have been named, 'The Building of a Town Legacy'.
Start a new Game. This hood is only for this challenge. The only Active households to be used are those sims that are born of the genes of the First Two Sims that are the "Founders". For In The Beginning there was Man and Woman (hence the Adam and Eve title).
The challenge begins with a sim couple, preferably: Young Adults. Remember, these are the genes that will be handed down throughout the game. So those little traits will have a big effect as time marches on. And regarding time, our game starts in 1775, during the Revolutionary War and set mostly in the Ameri-Sim Colonies. Each Gen MUST leave something Behind. Be it a park in the family's name. A House. Anything. Be creative with this aspect of the challenge. To be more specific: When a venue is placed, have your sim buy it through the phone (I know not yet invented, but the cell phone is always a part of them). If they can't buy it, try becoming a partner first and then purchasing the rest when possible. Some venues like the courthouse aren't buyable, to purchase those types, simply reduce your legacy's family funds to cover their value.
The Rules....
Your Adam and Eve can only start with $500,000..... Instead, I'm giving my first five generations $100,000 each to reflect the dower practices of the era. No other moneys are to be added via cheats for the length of the challenge. This amount needs to trickle down through your generations. Other then that no cheats are allowed. ( I am not going to use non-traditional in-game items to build up their funds ie: money tree harvest, selling Sunbursts, or any other ways I deem cheating.) Set sims to normal Life Span. My first generation's lifespan will start several days shorter (75 day lifespan) and then each successive generation will gain a day in their lifespans, representing better times and medicines. After the hospital is placed, each new generation will gain three days.
It is highly recommended to play only the main Adam and Eve heirs as the Active House, as your land deeds are sold by the game if you switch to a different household....and it's a pain to have to regain them.
The only time you may play another sim that is not of the family is the heir moving or marrying into the main legacy family.
The only building in the world from the start is a Grocery Store. The rest of the world is to be built by Adam and Eve. Star and I agreed to allow each generation of our legacies to place two community lots per generation, leaning towards one earnings venue and one community enhancement lot (like a park or a school). You also must pay (out of family funds) for the house you move spares (siblings) to live. It's a good idea to place a couple houses each generation for the npcs and townies the game will create as shopkeepers and other generic residents, and those npc houses are freebies (no cost to the founding family).
NO age defying effects...NO LIFE FRUITS...NO AMBROSIA...NO DEATH FLOWERS...NO BRINGING BACK FROM THE DEAD. And yet--I figure if I'm still playing this challenge by the tenth generation, I'll be looking for new things to explore and as my Sims will be entering the future....all bets will be off.
(copied from The Sims 3 Challenges and Legacies forum)
JMJphotostudio rules are paraphrased in black.....Star and my changes are in red.
This challenge is different from the normal Legacy Challenge, your family will need to come to grips with being a founding family. Learning to weather the trials, tribulations and glory of starting a town....in a completely empty hood! That's right, not a building nor a park in sight and this will cement a legacy that rivals those of the Goths. This challenge could easily have been named, 'The Building of a Town Legacy'.
Start a new Game. This hood is only for this challenge. The only Active households to be used are those sims that are born of the genes of the First Two Sims that are the "Founders". For In The Beginning there was Man and Woman (hence the Adam and Eve title).
The challenge begins with a sim couple, preferably: Young Adults. Remember, these are the genes that will be handed down throughout the game. So those little traits will have a big effect as time marches on. And regarding time, our game starts in 1775, during the Revolutionary War and set mostly in the Ameri-Sim Colonies. Each Gen MUST leave something Behind. Be it a park in the family's name. A House. Anything. Be creative with this aspect of the challenge. To be more specific: When a venue is placed, have your sim buy it through the phone (I know not yet invented, but the cell phone is always a part of them). If they can't buy it, try becoming a partner first and then purchasing the rest when possible. Some venues like the courthouse aren't buyable, to purchase those types, simply reduce your legacy's family funds to cover their value.
The Rules....
Your Adam and Eve can only start with $500,000..... Instead, I'm giving my first five generations $100,000 each to reflect the dower practices of the era. No other moneys are to be added via cheats for the length of the challenge. This amount needs to trickle down through your generations. Other then that no cheats are allowed. ( I am not going to use non-traditional in-game items to build up their funds ie: money tree harvest, selling Sunbursts, or any other ways I deem cheating.) Set sims to normal Life Span. My first generation's lifespan will start several days shorter (75 day lifespan) and then each successive generation will gain a day in their lifespans, representing better times and medicines. After the hospital is placed, each new generation will gain three days.
It is highly recommended to play only the main Adam and Eve heirs as the Active House, as your land deeds are sold by the game if you switch to a different household....and it's a pain to have to regain them.
The only time you may play another sim that is not of the family is the heir moving or marrying into the main legacy family.
The only building in the world from the start is a Grocery Store. The rest of the world is to be built by Adam and Eve. Star and I agreed to allow each generation of our legacies to place two community lots per generation, leaning towards one earnings venue and one community enhancement lot (like a park or a school). You also must pay (out of family funds) for the house you move spares (siblings) to live. It's a good idea to place a couple houses each generation for the npcs and townies the game will create as shopkeepers and other generic residents, and those npc houses are freebies (no cost to the founding family).
NO age defying effects...NO LIFE FRUITS...NO AMBROSIA...NO DEATH FLOWERS...NO BRINGING BACK FROM THE DEAD. And yet--I figure if I'm still playing this challenge by the tenth generation, I'll be looking for new things to explore and as my Sims will be entering the future....all bets will be off.